package com.rouche.math
{
/* ------------------------------------------------------------------ */
/* MathContext -- Math context settings */
/* ------------------------------------------------------------------ */
/* Copyright IBM Corporation, 1997, 2000, 2005. All Rights Reserved. */
/* */
/* The MathContext object encapsulates the settings used by the */
/* BigDecimal class; it could also be used by other arithmetics. */
/* ------------------------------------------------------------------ */
/* Notes: */
/* */
/* 1. The properties are checked for validity on construction, so */
/* the BigDecimal class may assume that they are correct. */
/* ------------------------------------------------------------------ */
/* Author: Mike Cowlishaw */
/* 1997.09.03 Initial version (edited from netrexx.lang.RexxSet) */
/* 1997.09.12 Add lostDigits property */
/* 1998.05.02 Make the class immutable and final; drop set methods */
/* 1998.06.05 Add Round (rounding modes) property */
/* 1998.06.25 Rename from DecimalContext; allow digits=0 */
/* 1998.10.12 change to com.ibm.icu.math package */
/* 1999.02.06 add javadoc comments */
/* 1999.03.05 simplify; changes from discussion with J. Bloch */
/* 1999.03.13 1.00 release to IBM Centre for Java Technology */
/* 1999.07.10 1.04 flag serialization unused */
/* 2000.01.01 1.06 copyright update */
/* ------------------------------------------------------------------ */
/**
* The MathContext immutable class encapsulates the
* settings understood by the operator methods of the {@link BigDecimal}
* class (and potentially other classes). Operator methods are those
* that effect an operation on a number or a pair of numbers.
*
* The settings, which are not base-dependent, comprise: *
digits:
* the number of digits (precision) to be used for an operation
* form:
* the form of any exponent that results from the operation
* lostDigits:
* whether checking for lost digits is enabled
* roundingMode:
* the algorithm to be used for rounding.
*
* When provided, a MathContext object supplies the
* settings for an operation directly.
*
* When MathContext.DEFAULT is provided for a
* MathContext parameter then the default settings are used
* (9, SCIENTIFIC, false, ROUND_HALF_UP).
*
* In the BigDecimal class, all methods which accept a
* MathContext object defaults) also have a version of the
* method which does not accept a MathContext parameter. These versions
* carry out unlimited precision fixed point arithmetic (as though the
* settings were (0, PLAIN, false, ROUND_HALF_UP).
*
* The instance variables are shared with default access (so they are
* directly accessible to the BigDecimal class), but must
* never be changed.
*
* The rounding mode constants have the same names and values as the
* constants of the same name in java.math.BigDecimal, to
* maintain compatibility with earlier versions of
* BigDecimal.
*
* @see BigDecimal
* @author Mike Cowlishaw
* @stable ICU 2.0
*/
public class MathContext {
/* ----- Properties ----- */
/* properties public constant */
/**
* Plain (fixed point) notation, without any exponent.
* Used as a setting to control the form of the result of a
* BigDecimal operation.
* A zero result in plain form may have a decimal part of one or
* more zeros.
*
* @see #ENGINEERING
* @see #SCIENTIFIC
* @stable ICU 2.0
*/
public static const NOTATION_PLAIN:int = 0; // [no exponent]
/**
* Standard floating point notation (with scientific exponential
* format, where there is one digit before any decimal point).
* Used as a setting to control the form of the result of a
* BigDecimal operation.
* A zero result in plain form may have a decimal part of one or
* more zeros.
*
* @see #ENGINEERING
* @see #PLAIN
* @stable ICU 2.0
*/
public static const NOTATION_SCIENTIFIC:int = 1; // 1 digit before .
/**
* Standard floating point notation (with engineering exponential
* format, where the power of ten is a multiple of 3).
* Used as a setting to control the form of the result of a
* BigDecimal operation.
* A zero result in plain form may have a decimal part of one or
* more zeros.
*
* @see #PLAIN
* @see #SCIENTIFIC
* @stable ICU 2.0
*/
public static const NOTATION_ENGINEERING:int = 2; // 1-3 digits before .
// The rounding modes match the original BigDecimal class values
/**
* Rounding mode to round to a more positive number.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* If any of the discarded digits are non-zero then the result
* should be rounded towards the next more positive digit.
* @stable ICU 2.0
*/
public static const ROUND_CEILING:int = 2;
/**
* Rounding mode to round towards zero.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* All discarded digits are ignored (truncated). The result is
* neither incremented nor decremented.
* @stable ICU 2.0
*/
public static const ROUND_DOWN:int = 1;
/**
* Rounding mode to round to a more negative number.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* If any of the discarded digits are non-zero then the result
* should be rounded towards the next more negative digit.
* @stable ICU 2.0
*/
public static const ROUND_FLOOR:int = 3;
/**
* Rounding mode to round to nearest neighbor, where an equidistant
* value is rounded down.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* If the discarded digits represent greater than half (0.5 times)
* the value of a one in the next position then the result should be
* rounded up (away from zero). Otherwise the discarded digits are
* ignored.
* @stable ICU 2.0
*/
public static const ROUND_HALF_DOWN:int = 5;
/**
* Rounding mode to round to nearest neighbor, where an equidistant
* value is rounded to the nearest even neighbor.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* If the discarded digits represent greater than half (0.5 times) * the value of a one in the next position then the result should be * rounded up (away from zero). If they represent less than half, * then the result should be rounded down. *
* Otherwise (they represent exactly half) the result is rounded
* down if its rightmost digit is even, or rounded up if its
* rightmost digit is odd (to make an even digit).
* @stable ICU 2.0
*/
public static const ROUND_HALF_EVEN:int = 6;
/**
* Rounding mode to round to nearest neighbor, where an equidistant
* value is rounded up.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* If the discarded digits represent greater than or equal to half
* (0.5 times) the value of a one in the next position then the result
* should be rounded up (away from zero). Otherwise the discarded
* digits are ignored.
* @stable ICU 2.0
*/
public static const ROUND_HALF_UP:int = 4;
/**
* Rounding mode to assert that no rounding is necessary.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* Rounding (potential loss of information) is not permitted.
* If any of the discarded digits are non-zero then an
* ArithmeticException should be thrown.
* @stable ICU 2.0
*/
public static const ROUND_UNNECESSARY:int = 7;
/**
* Rounding mode to round away from zero.
* Used as a setting to control the rounding mode used during a
* BigDecimal operation.
*
* If any of the discarded digits are non-zero then the result will * be rounded up (away from zero). * @stable ICU 2.0 */ public static const ROUND_UP:int = 0; /* properties shared */ /** * The number of digits (precision) to be used for an operation. * A value of 0 indicates that unlimited precision (as many digits * as are required) will be used. *
* The {@link BigDecimal} operator methods use this value to * determine the precision of results. * Note that leading zeros (in the integer part of a number) are * never significant. *
* digits will always be non-negative.
*
* @serial
*/
internal var digits:int;
/**
* The form of results from an operation.
*
* The {@link BigDecimal} operator methods use this value to
* determine the form of results, in particular whether and how
* exponential notation should be used.
*
* @see #ENGINEERING
* @see #PLAIN
* @see #SCIENTIFIC
* @serial
*/
internal var form:int; // values for this must fit in a byte
/**
* Controls whether lost digits checking is enabled for an
* operation.
* Set to true to enable checking, or
* to false to disable checking.
*
* When enabled, the {@link BigDecimal} operator methods check
* the precision of their operand or operands, and throw an
* ArithmeticException if an operand is more precise
* than the digits setting (that is, digits would be lost).
* When disabled, operands are rounded to the specified digits.
*
* @serial
*/
internal var lostDigits:Boolean;
/**
* The rounding algorithm to be used for an operation.
*
* The {@link BigDecimal} operator methods use this value to
* determine the algorithm to be used when non-zero digits have to
* be discarded in order to reduce the precision of a result.
* The value must be one of the public constants whose name starts
* with
* For example:
*
* Additional words may be appended to the result of
* ROUND_.
*
* @see #ROUND_CEILING
* @see #ROUND_DOWN
* @see #ROUND_FLOOR
* @see #ROUND_HALF_DOWN
* @see #ROUND_HALF_EVEN
* @see #ROUND_HALF_UP
* @see #ROUND_UNNECESSARY
* @see #ROUND_UP
* @serial
*/
internal var roundingMode:int;
/* properties private constant */
// default settings
private static const DEFAULT_FORM:int = NOTATION_SCIENTIFIC;
private static const DEFAULT_DIGITS:int = 9;
private static const DEFAULT_LOSTDIGITS:Boolean = false;
private static const DEFAULT_ROUNDINGMODE:int = ROUND_HALF_UP;
/* properties private constant */
private static const MIN_DIGITS:int = 0; // smallest value for DIGITS.
private static const MAX_DIGITS:int = 999999999; // largest value for DIGITS. If increased,
// the BigDecimal class may need update.
// list of valid rounding mode values, most common two first
private static const ROUNDS:Array = [ROUND_HALF_UP,ROUND_UNNECESSARY,ROUND_CEILING,ROUND_DOWN,ROUND_FLOOR,ROUND_HALF_DOWN,ROUND_HALF_EVEN,ROUND_UP];
private static const ROUNDWORDS:Array = ["ROUND_HALF_UP","ROUND_UNNECESSARY","ROUND_CEILING","ROUND_DOWN","ROUND_FLOOR","ROUND_HALF_DOWN","ROUND_HALF_EVEN","ROUND_UP"]; // matching names of the ROUNDS values
/* properties public constant */
/**
* A MathContext object initialized to the default
* settings for general-purpose arithmetic. That is,
* digits=9 form=SCIENTIFIC lostDigits=false
* roundingMode=ROUND_HALF_UP.
*
* @see #SCIENTIFIC
* @see #ROUND_HALF_UP
* @stable ICU 2.0
*/
public static const DEFAULT:MathContext = new MathContext(DEFAULT_DIGITS,DEFAULT_FORM,DEFAULT_LOSTDIGITS,DEFAULT_ROUNDINGMODE);
public static const PLAIN:MathContext = new MathContext(0,NOTATION_PLAIN); // context for plain unlimited math
/* ----- Constructors ----- */
/**
* Constructs a new MathContext with a specified
* precision, form, lostDigits, and roundingMode setting.
*
* An IllegalArgumentException is thrown if the
* setdigits parameter is out of range
* (<0 or >999999999), or if the value given for the
* setform or setroundingmode parameters is
* not one of the appropriate constants.
*
* @param setdigits The int digits setting
* for this MathContext.
* @param setform The int form setting
* for this MathContext.
* @param setlostdigits The boolean lostDigits
* setting for this MathContext.
* @param setroundingmode The int roundingMode setting
* for this MathContext.
* @throws IllegalArgumentException parameter out of range.
* @stable ICU 2.0
*/
public function MathContext(setdigits:int, setform:int = DEFAULT_FORM, setlostdigits:Boolean = DEFAULT_LOSTDIGITS, setroundingmode:int = DEFAULT_ROUNDINGMODE) {
// set values, after checking
if (setdigits!=DEFAULT_DIGITS) {
if (setdigitsint which is the value of the digits
* setting
* @stable ICU 2.0
*/
public function getDigits():int {
return digits;
}
/**
* Returns the form setting.
* This will be one of
* {@link #ENGINEERING},
* {@link #PLAIN}, or
* {@link #SCIENTIFIC}.
*
* @return an int which is the value of the form setting
* @stable ICU 2.0
*/
public function getForm():int {
return form;
}
/**
* Returns the lostDigits setting.
* This will be either true (enabled) or
* false (disabled).
*
* @return a boolean which is the value of the lostDigits
* setting
* @stable ICU 2.0
*/
public function getLostDigits():Boolean {
return lostDigits;
}
/**
* Returns the roundingMode setting.
* This will be one of
* {@link #ROUND_CEILING},
* {@link #ROUND_DOWN},
* {@link #ROUND_FLOOR},
* {@link #ROUND_HALF_DOWN},
* {@link #ROUND_HALF_EVEN},
* {@link #ROUND_HALF_UP},
* {@link #ROUND_UNNECESSARY}, or
* {@link #ROUND_UP}.
*
* @return an int which is the value of the roundingMode
* setting
* @stable ICU 2.0
*/
public function getRoundingMode():int {
return roundingMode;
}
/** Returns the MathContext as a readable string.
* The String returned represents the settings of the
* MathContext object as four blank-delimited words
* separated by a single blank and with no leading or trailing blanks,
* as follows:
*
*
* digits=, immediately followed by
* the value of the digits setting as a numeric word.
* form=, immediately followed by
* the value of the form setting as an uppercase word
* (one of SCIENTIFIC, PLAIN, or
* ENGINEERING).
* lostDigits=, immediately followed by
* the value of the lostDigits setting
* (1 if enabled, 0 if disabled).
* roundingMode=, immediately followed by
* the value of the roundingMode setting as a word.
* This word will be the same as the name of the corresponding public
* constant.
*
* digits=9 form=SCIENTIFIC lostDigits=0 roundingMode=ROUND_HALF_UP
*
* toString in the future if more properties are added
* to the class.
*
* @return a String representing the context settings.
* @stable ICU 2.0
*/
public function toString():String {
var formstr:String = null;
var r:int = 0;
var roundword:String = null;
{/*select*/
if (form==NOTATION_SCIENTIFIC) {
formstr="SCIENTIFIC";
} else if (form==NOTATION_ENGINEERING) {
formstr="ENGINEERING";
} else{
formstr="PLAIN";/* form=PLAIN */
}
}
{
var one:int = ROUNDS.length;
r = 0;
for(; one > 0; one--, r++){
if (roundingMode==ROUNDS[r]) {
roundword=ROUNDWORDS[r];
break;
}
}
}/*r*/
return "digits="+digits+" "+"form="+formstr+" "+"lostDigits="+(lostDigits?"1":"0")+" "+"roundingMode="+roundword;
}
/*