package sk.yoz.displacing { import flash.display.BitmapData; import org.papervision3d.cameras.Camera3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class SimpleDisplacerPV extends AbstractDisplacer { public var viewport:Viewport3D; public var scene:Scene3D = new Scene3D(); public var camera:Camera3D = new Camera3D(); public var renderer:BasicRenderEngine = new BasicRenderEngine(); public var plane:Plane; public var depth:Number = 100; public var segmentsW:uint = 15; public var segmentsH:uint = 15; public function SimpleDisplacerPV( viewportWidth:Number, viewportHeight:Number, image:BitmapData, map:BitmapData, rotationXMax:Number = 30, rotationYMax:Number = 30, depth:Number = 100, segmentsW:uint = 15, segmentsH:uint = 15):void { super(image, map, rotationXMax, rotationYMax, 0, 0); this.depth = depth || this.depth; this.segmentsW = segmentsW || this.segmentsW; this.segmentsH = segmentsH || this.segmentsH; viewport = new Viewport3D(viewportWidth, viewportHeight, false, false, false); addChild(viewport); camera.zoom = 120; plane = new Plane(material, image.width, image.height, this.segmentsW, this.segmentsH); var length:uint = plane.geometry.vertices.length; var vertex:Vertex3D; var color:uint; var w:Number = (image.width - 1) / 2; var h:Number = (image.height - 1) / 2; for(var i:uint = 0; i < length; i++) { vertex = plane.geometry.vertices[i]; color = map.getPixel(w + vertex.x, h - vertex.y); vertex.z = -(color >> 16) / 0xff * this.depth; } scene.addChild(plane); } protected function get material():BitmapMaterial { var material:BitmapMaterial = new BitmapMaterial(image, false); material.oneSide = true; material.smooth = true; return material; } override public function set rotX(value:Number):void { super.rotX = value; plane.rotationX = value; } override public function set rotY(value:Number):void { super.rotY = value; plane.rotationY = value; } override public function render():void { super.render(); renderer.renderScene(scene, camera, viewport); } } }