package sk.yoz.displacing { import alternativa.engine3d.containers.DistanceSortContainer; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.View; import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.primitives.Plane; import flash.display.BitmapData; public class SimpleDisplacerAL extends AbstractDisplacer { public var viewport:View; public var camera:Camera3D; public var scene:DistanceSortContainer; public var viewportWidth:Number; public var viewportHeight:Number; public var plane:Plane; public var depth:Number = 100; public var segmentsW:uint = 15; public var segmentsH:uint = 15; public function SimpleDisplacerAL( viewportWidth:Number, viewportHeight:Number, image:BitmapData, map:BitmapData, rotationXMax:Number = 30, rotationYMax:Number = 30, depth:Number = 100, segmentsW:uint = 15, segmentsH:uint = 15):void { super(image, map, rotationXMax, rotationYMax, 0, 0); this.viewportWidth = viewportWidth; this.viewportHeight = viewportHeight; this.depth = depth || this.depth; this.segmentsW = segmentsW || this.segmentsW; this.segmentsH = segmentsH || this.segmentsH; viewport = new View(viewportWidth, viewportHeight); addChild(viewport); camera = new Camera3D(); camera.z = -1000; camera.fov = 1; camera.view = viewport; plane = new Plane(image.width, image.height, this.segmentsW, this.segmentsH, false, false, true, null, material); var length:uint = plane.vertices.length; var vertex:Vertex; var color:uint; var w:Number = (image.width - 1) / 2; var h:Number = (image.height - 1) / 2; for(var i:uint = 0; i < length; i++) { vertex = plane.vertices[i]; color = map.getPixel(w + vertex.x, h - vertex.y); vertex.z = (color >> 16) / 0xff * this.depth; } scene = new DistanceSortContainer(); scene.addChild(camera); scene.addChild(plane); } protected function get material():TextureMaterial { var material:TextureMaterial = new TextureMaterial(image); material.smooth = true; return material; } override public function set rotX(value:Number):void { super.rotX = value; plane.rotationX = -value / 180 * Math.PI + Math.PI; } override public function set rotY(value:Number):void { super.rotY = value; plane.rotationY = value / 180 * Math.PI; } override public function render():void { super.render(); camera.render(); } } }