classes
SimpleDisplacerAL.as
package sk.yoz.displacing
{
import alternativa.engine3d.containers.DistanceSortContainer;
import alternativa.engine3d.core.Camera3D;
import alternativa.engine3d.core.Vertex;
import alternativa.engine3d.core.View;
import alternativa.engine3d.materials.TextureMaterial;
import alternativa.engine3d.primitives.Plane;
import flash.display.BitmapData;
public class SimpleDisplacerAL extends AbstractDisplacer
{
public var viewport:View;
public var camera:Camera3D;
public var scene:DistanceSortContainer;
public var viewportWidth:Number;
public var viewportHeight:Number;
public var plane:Plane;
public var depth:Number = 100;
public var segmentsW:uint = 15;
public var segmentsH:uint = 15;
public function SimpleDisplacerAL(
viewportWidth:Number, viewportHeight:Number,
image:BitmapData, map:BitmapData,
rotationXMax:Number = 30, rotationYMax:Number = 30,
depth:Number = 100, segmentsW:uint = 15, segmentsH:uint = 15):void
{
super(image, map, rotationXMax, rotationYMax, 0, 0);
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
this.depth = depth || this.depth;
this.segmentsW = segmentsW || this.segmentsW;
this.segmentsH = segmentsH || this.segmentsH;
viewport = new View(viewportWidth, viewportHeight);
addChild(viewport);
camera = new Camera3D();
camera.z = -1000;
camera.fov = 1;
camera.view = viewport;
plane = new Plane(image.width, image.height,
this.segmentsW, this.segmentsH, false, false, true, null, material);
var length:uint = plane.vertices.length;
var vertex:Vertex;
var color:uint;
var w:Number = (image.width - 1) / 2;
var h:Number = (image.height - 1) / 2;
for(var i:uint = 0; i < length; i++)
{
vertex = plane.vertices[i];
color = map.getPixel(w + vertex.x, h - vertex.y);
vertex.z = (color >> 16) / 0xff * this.depth;
}
scene = new DistanceSortContainer();
scene.addChild(camera);
scene.addChild(plane);
}
protected function get material():TextureMaterial
{
var material:TextureMaterial = new TextureMaterial(image);
material.smooth = true;
return material;
}
override public function set rotX(value:Number):void
{
super.rotX = value;
plane.rotationX = -value / 180 * Math.PI + Math.PI;
}
override public function set rotY(value:Number):void
{
super.rotY = value;
plane.rotationY = value / 180 * Math.PI;
}
override public function render():void
{
super.render();
camera.render();
}
}
}