classes
SimpleDisplacerPV.as
package sk.yoz.displacing
{
import flash.display.BitmapData;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class SimpleDisplacerPV extends AbstractDisplacer
{
public var viewport:Viewport3D;
public var scene:Scene3D = new Scene3D();
public var camera:Camera3D = new Camera3D();
public var renderer:BasicRenderEngine = new BasicRenderEngine();
public var plane:Plane;
public var depth:Number = 100;
public var segmentsW:uint = 15;
public var segmentsH:uint = 15;
public function SimpleDisplacerPV(
viewportWidth:Number, viewportHeight:Number,
image:BitmapData, map:BitmapData,
rotationXMax:Number = 30, rotationYMax:Number = 30,
depth:Number = 100, segmentsW:uint = 15, segmentsH:uint = 15):void
{
super(image, map, rotationXMax, rotationYMax, 0, 0);
this.depth = depth || this.depth;
this.segmentsW = segmentsW || this.segmentsW;
this.segmentsH = segmentsH || this.segmentsH;
viewport = new Viewport3D(viewportWidth, viewportHeight, false,
false, false);
addChild(viewport);
camera.zoom = 120;
plane = new Plane(material, image.width, image.height,
this.segmentsW, this.segmentsH);
var length:uint = plane.geometry.vertices.length;
var vertex:Vertex3D;
var color:uint;
var w:Number = (image.width - 1) / 2;
var h:Number = (image.height - 1) / 2;
for(var i:uint = 0; i < length; i++)
{
vertex = plane.geometry.vertices[i];
color = map.getPixel(w + vertex.x, h - vertex.y);
vertex.z = -(color >> 16) / 0xff * this.depth;
}
scene.addChild(plane);
}
protected function get material():BitmapMaterial
{
var material:BitmapMaterial = new BitmapMaterial(image, false);
material.oneSide = true;
material.smooth = true;
return material;
}
override public function set rotX(value:Number):void
{
super.rotX = value;
plane.rotationX = value;
}
override public function set rotY(value:Number):void
{
super.rotY = value;
plane.rotationY = value;
}
override public function render():void
{
super.render();
renderer.renderScene(scene, camera, viewport);
}
}
}